GENERAL RULES AND REGULATIONS
- THE OBJECT OF THE GAME IS TO GO FROM BASE #1 AS A BASERUNNER PAWN SHAPED GAME PIECE) TO BASE #12, TRANSFORM INTO SKULLER AT BASE #12 (KNIGHTSHAPED GAME PIECE) THEN RETURN TO BASE #1 IN REVERSE (FROM BASE #12 TO BASE #1) TO WIN THE GAME.
- EACH PLAYER WILL RECEIVE $1,200.00 AT THE BEGINNING OF THE GAME
- THE GAME HAS 2 SETS OF DICE AND TWO SETS OF CARDS.
GAME BOARD
- NO TWO PLAYERS CAN OCCUPY THE SAME BASE OR SPACE AT ANYTIME UNLESS BEGINNING THE GAME ON BASE #1, IS WITHIN THE PERIMETERS OF THE SAFEZONE, WITHIN THE PERIMETERS OF THE TRAVELZONE OR LOCKED-UP IN JAILZONE.
- WHEN A PLAYER LANDS ON AN OCCUPIED BASE OR SPACE THAT IS NOT PROTECTED BY A SAFEZONE, TRAVELZONE OR IS INCARCERATED AN ATTACK WILL OCCUR. WHEN AN ATTACK OCCURS THE PLAYER BEING ATTACKED WILL HAVE TO PAY THE ATTACKING PLAYER $200.00.
- WHEN AN ATTACK OCCURS THE ATTACKING PLAYER WILL ADVANCE FORWARD TO THE NEXT UNOCCUPIED BASE WHILE THE PLAYER BEING ATTACKED WILL MOVE BACKWARDS TO AN UNOCCUPIED BASE.
- WHEN GOING FROM BASE #11 TO BASE #12 THE PLAYER MUST LAND EXACTLY ON THE BASE AS DIRECTED BY EITHER THE CARDS OR DICE, OTHERWISE IT WILL BE AN ILLEGAL MOVE AND THE PLAYER WILL LOOSE THEIR TURN.
- IF A PLAYER HAS TRANSFORMED TO THE SKULLER LEVELED GAME PIECE AND IS ON BASE #12 AND IS ATTACKED BY A BASERUNNER THE BASERUNNER WILL THEN TRANSFORM INTO THE SKULLER WHILE THE SKULLER BEING ATTACKED GOES BACK TO BASE #11 TRANSFORMING BACK INTO A BASERUNNER. THIS IS BECAUSE THERE IS COMPETITION FOR THE TRANSFORMATION FROM BASERUNNER LEVELED PLAYER TO SKULLER LEVELED PLAYER THAT MUST BE SOLIDLY ACQUIRED. MANY PLAYER VULNERABILITIES EXIST UNDER THIS CONDITION.
- WHEN GOING FROM BASE #2 TO BASE #1 TO WIN THE GAME THE PLAYER MUST LAND EXACTLY ON BASE #1 AS DIRECTED BY THE CARDS OR DICE TO WIN THE GAME, OTHERWISE IT WILL BE AN ILLEGAL MOVE AND THE PLAYER WILL LOOSE THEIR TURN.
- WHEN A PLAYER WHO HAS TRANSFORMED TO SKULLER ATTACKS A BASERUNNER, THE BASE RUNNER IS ELIMINATED FROM THE GAME.
- WHEN THE SKULLER ATTACKS A SKULLER THE ATTACK IS THE SAME AS IF BOTH PLAYERS WERE ON THE BASERUNNER LEVEL.
- WHEN A BASERUNNER ATTACKS A SKULLER, THE BASERUNNER BECOMES THE SKULLER AND ADVANCES TWO BASES IN REVERSE TOWARDS THE BEGINNING OF THE GAME. THE EXCEPTION IS WHEN THE ATTACK OCCURRS ON BASE #12, WHEN THE ATTACK OCCURRS ON BASE #12 THE NEW SKULLER WILL REMAIN IN PLACE, THIS IS BECAUSE THERE IS COMPETITION FOR THE TRANSFORMATION FROM BASERUNNER LEVELED PLAYER TO SKULLER LEVELED PLAYER THAT MUST BE SOLIDLY ACQUIRED.
- IF A PLAYER RUNS OUT OF MONEY AND CAN NOT PAY FOR AN ATTACK THE PLAYER IS ELIMINATED FROM THE GAME.
- A PLAYER CAN BUY A BASE ONLY AFTER REACHING BASE #6 GOING FORWARD OR GOING BACKWARDS AND WILL PAY $500.00 FOR THE BASE. IF ANOTHER PLAYER OCCUPIES THAT BASE BEING PURCHASED THE PLAYER OCCUPYING THE BASE IS UNDER ATTACK AND MUST PAY $200.00 AND MOVE BACKWARDS APPROPRIATELY.
DICE
- THE FIRST SET OF DICE DETERMINES THE PLAYER’S TURN SEQUENCE. THE DICE ARE TWO NORMAL DICE, EACH DICE IS NUMBERED ONE THROUGH SIX.
- THE SECOND SET OF DICE IS USED TO PLAY THE GAME. THE DICE ARE TWO SPECIAL DICE, EACH DICE IS NUMBERED ONE THROUGH FOUR WITH THE WORDS BASE AND CARD.
- WHEN ROLLING THE SPECIAL DICE THE PLAYER CAN CHOOSE ONLY WHAT ONE OF THE TWO DICE INDICATES. MOVEMENT ON THE GAME BOARD WILL FOLLOW THE CHOICE OF THE DICE.
CARDS
- PLAYER HAS CHOICE OF PLUCKING A CARD FROM ONE OF TWO DECKS OF CARDS, ONLY ONE OF THE TWO DECK OF CARDS CAN BE CHOSEN TO PLUCK FROM.
- AFTER SELECTION HAS BEEN MADE THE GAME PIECE WILL BE MOVED ACCORDINGLY.
JAILZONE
JAILZONE IS WHERE YOU GO WHEN YOU GET LOCKED-UP AS DICTATED BY THE GAME
BOARD OR THE CARDS.
PLAYER CAN GET OUT OF JAILZONE BY ONE OF THE FOLLOWING:
1) USE GET OUT OF JAIL FREE CARD
2) ROLL IDENTICAL DICE
3) PAY $500.00 WHEN YOUR TURN COMES
4) GET OUT AFTER THREE UNSUCCESSFUL TURNS OF TRYING TO ROLL IDENTICAL DICE
5) The Skuller is exempted from JailZone and only looses a turn when either plucking a Card that indicates “Go to JailZone” or landing on a Space that indicates “JailZone”.
GET OUT OF JAILZONE FREE CARD
THE GET OUT OF JAILZONE FREE CARD HAS TWO PURPOSES AS INDICATED BELOW:
- USED TO GET OUT OF JAILZONE IF THE PLAYER IS INCARCERATED.
- CAN BE USED TO ADVANCE A BASE AS A BASE RUNNER OR AS A SKULLER LEVELED PLAYER.
ATTACK
AN ATTACK OCCURS WHEN A PLAYER LANDS ON A BASE OR SPACE THAT IS UNPROTECTED. THERE ARE TWO TYPES OF PROTECTED AREAS THESE AREAS ARE CALLED SAFEZONE AND TRAVELZONE.
SAFEZONE
SAFEZONES ARE AREAS WHERE EVERY PLAYER IS PROTECTED FROM AN ATTACK FROM ANOTHER PLAYER. PLAYERS MAY OCCUPY THESE AREAS WITH NO WORRY OF BEING ATTACKED BY ANOTHER PLAYER.
TRAVELZONE
TRAVELZONE IS A PROTECTED AREA WHERE PLAYERS MOVE IN A COUNTER CLOCKWISE FORMAT TO REACH ASSOCIATED BASES AND SPACES. TRAVELZONE IS A PROTECTED AREA WHERE THERE IS NO WORRY OF BEING ATTACKED BY ANOTHER PLAYER.
MONEY
TO BEGIN THE GAME EACH PLAYER IS PROVIDED WITH $1,200.00 SKULLYBUCKS. PLAYERS CAN ALSO PURCHASE SKULLYBUCKS TO KEEP IN THEIR ACCOUNT IN THE EVENT THE PLAYER RUNS OUT OF MONEY AND IS REQUIRED TO PAY $200.00 SKULLYBUCKS FOR AN ATTACK, OTHERWISE, BE ELIMINATED FROM THE GAME. THE PLAYER IS ALLOWED TO ACCESS THEIR ACCOUNT TO ACQUIRE $200.00 SKULLYBUCKS TO PAY FOR THE ATTACK TO REMAIN IN THE GAME. IF THE PLAYER HAS NO SKULLYBUCKS IN THEIR ACCOUNT THE PLAYER WILL BE ELIMINATED FROM THE GAME. ACCOUNT SKULLYBUCKS CAN NOT BE USED TO PURCHASE A BASE.
SKULLYBUCKS
SKULLYBUCKS ARE USED IN THE GAME TO PAY FOR ATTACKS AND TO PURCHASE BASES. SKULLYBUCKS CAN ALSO BE USED TO PURCHASE AN AVATAR THAT REPLACES THE DEFAULT SKULLER LEVELED PLAYER (KNIGHT SHAPED GAME PIECE). THE COST OF AN AVATAR IS $2.00 GOLDOLARS. SKULLYBUCKS ARE USED TO PURCHASE GOLDOLARS.
GOLDOLARS
$1,000.00 SKULLYBUCKS IS EQUAL TO $1.00 GOLDOLAR.
GAME WINNER
THE WINNER OF THE GAME IS AWARDED $200.00 SKULLYBUCKS AND A SKULL. THE $200.00 SKULLYBUCKS WINNINGS WILL BE DEPOSITED INTO THE PLAYER’S ACCOUNT AND THE SKULL WILL BE TALLIED ON THE GAMES WON WINNER’S BOARD.